Ghost tower of inverness free pdf
In addition to the scenario, it also contained pregenerated characters and rules for scoring if you actually want to run it as a tournament. Posted By Abstruse Thursday, 27th December, You can help by adding to it. The Ghost Tower of Inverness – your experiences?
#Ghost tower of inverness free pdf full
The adventure is full of a variety of challenges, including one of the early examples of a chess-board puzzle where the adventurers must move across the chequered floor as if they were chess pieces, lest the monsters attack them. IIRC, it was some kind of demon or bhost which had a bunch of innate abilities.
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Written by Creighton Broadhurst and Steve Pearce, the four-hour adventure advanced the story several years and featured encounters based on what would remain in the tower after the original expedition.īut I did put the smack-down on the fire giant, which almost made up for it before landing rower the ocean, in a freakin’ fishnext to a balmy tropical island - wtf? The adventure itself is extremely linear: Multi-part fo key that needs to be assembled? Monday, 1st June, After equipping is complete, the palace guard escort the characters to the ruined site of the ghost tower, where players must then figure out actions on their own how to best enter the tower and recover the gem. In an interesting twist, the tower tje is ruined, but when you access the tower from the dungeon, you travel back in time to when it was still standing. IIRC, the original was written as a tournament with premade characters who were former prisoners being asked to retrieve the Soul Gem GeekGold Bonus for All Supporters at year’s end: Also, unlike the tournament version, which often specifically states how much damage characters take from certain actions, in the non-tournament version characters are subject to normal random damage rolls. Tags separate by space: Home Recent Additions Welcome Wiki. Review of C2: The Ghost Tower of Inverness
The Ghost Tower of Inverness This was actually the first dnd adventure I ever played! I ran four characters (of the.įrom what Tiwer can remember, the later stages of the adventure is heavy on the combat side with some rather bizarre traps and magic stuff mixed in. In, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. Regarded as one of the classic AD&D adventures, The Ghost Tower of Inverness is a very strange module that is the second of the Competition.